![]() ![]() Moreover, you can still animate the 2D text object in the 3D space as your wish, and get effects like flying texts, rotating texts and more. 2D Scrolling Text You can quickly create 2D static or scrolling text using any kind of font, color, size, shadows, or embedded images. This way you can have a full control over the position, rotation, size, speed, acceleration. the rotation of the object along the vertical axis) is represented by a Bezier curve which you can edit acting on its control points. If you want to tune-up each single movement with more accuracy you can count on the powerful animation control system based on Bezier curves. Any key frame point is represented graphically by an icon on the time-line ruler view such a way you can drag and move it as it was just a TAB marker on a text rule. You can create, modify, copy, paste and delete a single key frame or a group of key frames with the utmost freedom. KeyFrames With Kinemac you will animate the objects on the stage by easily setting key frames. Importing files in Kinemac is as easy as dragging and dropping the files onto the Stage window. On the surfaces of any object you can apply image textures and movie textures, and set various attributes as color, transparency, reflection, specular and shininess effects. your company 2D logo) and import 3D models saved as OBJ and 3DS. Furthermore you can extrude or revolve SVG files (made with Illustrator, e.g. In addition, the Sprite console lets you create, delete and move the key frames as they were just "Tabs" on a Text Ruler, so you’re free to create, delete and move key frames whenever you decide to speed up or slow down a given movement at a given time Objects You can quickly create objects like cubes, cylinders, spheres, pies, cones, torus, tubes, rectangles, disks, strips and pipes. This way you can synchronize the movement of an object with another object and with the soundtrack(s). Each object is represented by a sprite channel in a hierarchical table so you can establish the starting point and the duration of an object or group of objects simply dragging and resizing its sprite along the channel.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |